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   &#160;<span id="projectnumber">0.1</span>
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<div class="contents">
&#160;

<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
<li>bDevmode
: <a class="el" href="struct_s_game_info.html#a0f64b9a9229331d627fcae22de69294a">SGameInfo</a>
</li>
<li>bIsStillDefaults
: <a class="el" href="struct_s_game_info.html#ae2d60f92eac34a090fe08d5dbf863939">SGameInfo</a>
</li>
<li>bWindowed
: <a class="el" href="struct_s_game_info.html#af86f0e604889ef31430c21532259579f">SGameInfo</a>
</li>
</ul>


<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>dwlTotalPhysRam
: <a class="el" href="struct_s_game_info.html#a27bb673eb5154c0b7bfd7385f1dac1dc">SGameInfo</a>
</li>
</ul>


<h3><a class="anchor" id="index_e"></a>- e -</h3><ul>
<li>errorListeners
: <a class="el" href="classpg_event_manager.html#afc696019a80edb2f678a7626e61dd951">pgEventManager</a>
</li>
<li>eventClass
: <a class="el" href="struct_i_event.html#a18a017608d4d4bdb82266b5b7199dc69">IEvent</a>
</li>
<li>eventId
: <a class="el" href="struct_i_event.html#a157a4f0e6693af68c23cc61c7fa54530">IEvent</a>
</li>
<li>eventQueue
: <a class="el" href="classpg_event_manager.html#a9d1c1cd6a5c90f36a5f975fbc780fcff">pgEventManager</a>
</li>
<li>exePath
: <a class="el" href="struct_s_game_info.html#a538617e3216e07d817347b89e4ea0cb8">SGameInfo</a>
</li>
<li>extendedRegister
: <a class="el" href="classpg_event_manager.html#a6bb8e223e41d32c6659ad1d1ae71e205">pgEventManager</a>
</li>
</ul>


<h3><a class="anchor" id="index_h"></a>- h -</h3><ul>
<li>height
: <a class="el" href="struct_s_game_info.html#a34df4aee5ae6883877fcf4c8fa1bd663">SGameInfo</a>
</li>
<li>hWindowhandle
: <a class="el" href="struct_s_game_info.html#a2323953f1fd4f9738f4041ef8f8c2c12">SGameInfo</a>
</li>
</ul>


<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>id
: <a class="el" href="class_i_event_listener.html#a646584657e48f3ee78d7389f97cf8ebd">IEventListener</a>
</li>
</ul>


<h3><a class="anchor" id="index_l"></a>- l -</h3><ul>
<li>llAvailableDiskspace
: <a class="el" href="struct_s_game_info.html#aca1e171912207454f2503f47b9b0e24b">SGameInfo</a>
</li>
<li>lpGameTitle
: <a class="el" href="struct_s_game_info.html#abc4f184c133616744226557bf0a355a2">SGameInfo</a>
</li>
</ul>


<h3><a class="anchor" id="index_m"></a>- m -</h3><ul>
<li>m_apIndices
: <a class="el" href="classpg_mesh.html#a8498f7dae7c73db64783ed66e9cb7654">pgMesh</a>
</li>
<li>m_apPixelShaders
: <a class="el" href="classpg_render.html#a05363cbe468116125d48f76f0273360f">pgRender</a>
</li>
<li>m_apVertexShaders
: <a class="el" href="classpg_render.html#a3a981f490a65896731d362bdae9f75cd">pgRender</a>
</li>
<li>m_apVerts
: <a class="el" href="classpg_mesh.html#aacd853ba3d7be2f122a9a9ddad0c4c80">pgMesh</a>
</li>
<li>m_bIsFileCreated
: <a class="el" href="classpg_file.html#a83307f9fcbfff1b3bb0bf2d3d7762685">pgFile</a>
</li>
<li>m_bIsFileOpened
: <a class="el" href="classpg_file.html#a4be98ebce22f3107601efb8b834a0496">pgFile</a>
</li>
<li>m_bIsInitialized
: <a class="el" href="classpg_render.html#a3d6ad177626745bb6bc25c4b1c074fef">pgRender</a>
</li>
<li>m_charIntPair
: <a class="el" href="classpg_render.html#aecaccc398d96efe2f7749209444fdebd">pgRender</a>
</li>
<li>m_driverType
: <a class="el" href="classpg_render.html#ab48cdeee9676760de5b8c5b754fbc234">pgRender</a>
</li>
<li>m_fAverageFPS
: <a class="el" href="classpg_timer.html#a5fa9721c5daa7d9bd58203c3f20e8435">pgTimer</a>
</li>
<li>m_fDeltaTime
: <a class="el" href="struct_s_event_data___e___u_n_k_n_o_w_n.html#a7678166ea7591ec333e4e0c2dc0c3dbb">SEventData_E_UNKNOWN</a>
</li>
<li>m_featureLevel
: <a class="el" href="classpg_render.html#adb9774e727bda6aba742487b6aa0a8e7">pgRender</a>
</li>
<li>m_fLastFrameTime
: <a class="el" href="classpg_timer.html#a409a783840da2458fbc02459021c152d">pgTimer</a>
</li>
<li>m_indexCount
: <a class="el" href="classpg_mesh.html#a52248bbf67aeeccfe8d1299eee84d79a">pgMesh</a>
</li>
<li>m_keyMaps
: <a class="el" href="classpg_input_event_manager.html#a9e6f76dc7af85ec3022fd67b268099ea">pgInputEventManager</a>
</li>
<li>m_listeners
: <a class="el" href="classpg_input_event_manager.html#a4790e2b9a70dee590435f60923e6db2c">pgInputEventManager</a>
</li>
<li>m_llElapsed
: <a class="el" href="classpg_timer.html#ada4cc785fc608a070ff4a1217d183ac0">pgTimer</a>
</li>
<li>m_nButtonStates
: <a class="el" href="classpg_input_event_manager.html#ad6cc5b9a13daa533e33ba8fa5d89ff53">pgInputEventManager</a>
</li>
<li>m_nIndexCount
: <a class="el" href="classpg_primitive_cube.html#abf35af382d33cc6b93193013b54698ef">pgPrimitiveCube</a>
, <a class="el" href="classpg_primitive_triangle.html#ad40f0ca28c63479028b82b4ce530c3ed">pgPrimitiveTriangle</a>
</li>
<li>m_nPixelShaderCount
: <a class="el" href="classpg_render.html#aa284584760f011b630bf09e841fc5c00">pgRender</a>
</li>
<li>m_nPixelShaderIndex
: <a class="el" href="classpg_material.html#a67e7b1775c9cf83034de39cc7a55305d">pgMaterial</a>
</li>
<li>m_nReferenceCount
: <a class="el" href="class_i_object.html#aded10924b50fc17fafeac41bd0aedc14">IObject</a>
</li>
<li>m_nVertexCount
: <a class="el" href="classpg_primitive_cube.html#a8ba8be857cae3d4bed9a03e15164e19d">pgPrimitiveCube</a>
, <a class="el" href="classpg_primitive_triangle.html#a000869e52cc44598a9f12e6201ed0cb4">pgPrimitiveTriangle</a>
</li>
<li>m_nVertexShaderCount
: <a class="el" href="classpg_render.html#adceb0eec78860709f7b4a587c72ce70f">pgRender</a>
</li>
<li>m_nVertexShaderIndex
: <a class="el" href="classpg_material.html#a01b04d9783b91ae1f5ee4d258a92fd87">pgMaterial</a>
</li>
<li>m_pConstantBuffer
: <a class="el" href="classpg_primitive_cube.html#abe5094ac908f079053188ec0e0551b47">pgPrimitiveCube</a>
, <a class="el" href="classpg_primitive_triangle.html#afc0fb3cdfdd8d27d3eae72d7f04a4455">pgPrimitiveTriangle</a>
, <a class="el" href="classpg_renderable_object.html#a583de5c090cf8fcc6bcaa23d610e9c80">pgRenderableObject</a>
</li>
<li>m_pCurCount
: <a class="el" href="classpg_timer.html#a0afdd464cdd3b7eb697524106ccf5c15">pgTimer</a>
</li>
<li>m_pd3dDevice
: <a class="el" href="classpg_render.html#a5650620621116dbd5dfc4b3486c635c7">pgRender</a>
</li>
<li>m_pFile
: <a class="el" href="classpg_file.html#a60dab03661b45f81951a8204036ecef8">pgFile</a>
</li>
<li>m_pFrameworkEventManager
: <a class="el" href="classpg_pale_gem_framework.html#afa93b6cea8d86d601af53f799c1869d0">pgPaleGemFramework</a>
</li>
<li>m_pFrequencyCount
: <a class="el" href="classpg_timer.html#a3c3e9fac8ae4bf46b6b477bcc0006fab">pgTimer</a>
</li>
<li>m_pImmediateContext
: <a class="el" href="classpg_render.html#ab7749c5bee461407c802e4b82d0001aa">pgRender</a>
</li>
<li>m_pIndexBuffer
: <a class="el" href="classpg_mesh.html#ac0c312baf5aa514c22a80110660990b2">pgMesh</a>
, <a class="el" href="classpg_primitive_cube.html#adeeedcb5a8ca3ded1eb300f961deccdd">pgPrimitiveCube</a>
, <a class="el" href="classpg_primitive_triangle.html#abf99e3062096e4d98b0d4c34a3b89dfb">pgPrimitiveTriangle</a>
</li>
<li>m_pInputEventManager
: <a class="el" href="classpg_pale_gem_framework.html#a5d8f93382d696d5ddafc61d2b5e7883f">pgPaleGemFramework</a>
</li>
<li>m_pInstance
: <a class="el" href="class_t_singleton.html#a9a42afc8426786c52d3ede545d481c74">TSingleton&lt; T &gt;</a>
</li>
<li>m_pInstances
: <a class="el" href="class_i_object.html#ac546ae05c1a868ebd17e73c6ff95813d">IObject</a>
</li>
<li>m_pLastCount
: <a class="el" href="classpg_timer.html#add686dfc8293a7ad7c4862d269fb694f">pgTimer</a>
</li>
<li>m_pLogfile
: <a class="el" href="classpg_pale_gem_framework.html#ad13d8d2cc5b6dac5d37b2f16d653f5a0">pgPaleGemFramework</a>
, <a class="el" href="class_c_logfile.html#ac851d6b1b00c18264a04e4bf69b2f984">CLogfile</a>
</li>
<li>m_pMaterial
: <a class="el" href="classpg_renderable_object.html#a41ee63e534cf8eb40813a9186bdabacf">pgRenderableObject</a>
</li>
<li>m_pMesh
: <a class="el" href="classpg_renderable_object.html#a59af497ddf4638a9cc45a457fff43d49">pgRenderableObject</a>
</li>
<li>m_pPixelMap
: <a class="el" href="classpg_render.html#a2ea9f864c10a64512dfbb067011cd395">pgRender</a>
</li>
<li>m_pPixelShader
: <a class="el" href="classpg_pixel_shader.html#adfce03d81e8baef085453cc36d8d6937">pgPixelShader</a>
</li>
<li>m_pRasterState
: <a class="el" href="classpg_render.html#a2b6b17e22fa219090414fa06487b94bd">pgRender</a>
</li>
<li>m_pRenderer
: <a class="el" href="classpg_pale_gem_framework.html#af79ea1b304df3635d12309b82b90613c">pgPaleGemFramework</a>
</li>
<li>m_pRenderTargetView
: <a class="el" href="classpg_render.html#a783f2ffff5a9eb2903a4c7cb8779820a">pgRender</a>
</li>
<li>m_projectionMatrix
: <a class="el" href="classpg_render.html#aa4381e0702a80082b82f11f191f69513">pgRender</a>
</li>
<li>m_pSwapChain
: <a class="el" href="classpg_render.html#a57cfbc8aa6e25f5dd4c3b76f9eb4922e">pgRender</a>
</li>
<li>m_pTimer
: <a class="el" href="classpg_pale_gem_framework.html#a14c134963203b71e0d812b76f8fed59e">pgPaleGemFramework</a>
</li>
<li>m_pVertexBuffer
: <a class="el" href="classpg_primitive_cube.html#abaab5384696ee1f5d244919f238c40c0">pgPrimitiveCube</a>
, <a class="el" href="classpg_primitive_triangle.html#af3c3e3dc4c6f6ae1371b791847ab4b68">pgPrimitiveTriangle</a>
, <a class="el" href="classpg_mesh.html#af398aa6765d1317a584bfc98b38007e8">pgMesh</a>
</li>
<li>m_pVertexInputLayout
: <a class="el" href="classpg_vertex_shader.html#a34df7208a7d70d38e0776a5657af0b1e">pgVertexShader</a>
</li>
<li>m_pVertexMap
: <a class="el" href="classpg_render.html#ace2b2caa47bcb81050f5af6e9c703ef8">pgRender</a>
</li>
<li>m_pVertexShader
: <a class="el" href="classpg_vertex_shader.html#a9ece138f11e38f5916dda2627ebc5caf">pgVertexShader</a>
</li>
<li>m_renderNodes
: <a class="el" href="classpg_render.html#ae6c87499bdc290dd68605934361ec49b">pgRender</a>
</li>
<li>m_sFilename
: <a class="el" href="class_c_logfile.html#a8e40998e4cd62cd8ed9f4a2fc8f5479a">CLogfile</a>
, <a class="el" href="classpg_file.html#aef4975a53f7838cfb5df5dd3d567f056">pgFile</a>
</li>
<li>m_sTextBuffer
: <a class="el" href="classpg_file.html#aad66c0121bc2b1c419f5bd3dd9e1e202">pgFile</a>
</li>
<li>m_sWholeText
: <a class="el" href="class_c_logfile.html#a0f07b127ccdbf47a0d80fc291a6c2428">CLogfile</a>
</li>
<li>m_vDiffuse
: <a class="el" href="classpg_material.html#af9feb4c9a79911e689f72d7c3253b279">pgMaterial</a>
</li>
<li>m_verbosityLevel
: <a class="el" href="class_c_logfile.html#a82952cb51a40c327856b0516faadff43">CLogfile</a>
</li>
<li>m_vertexCount
: <a class="el" href="classpg_mesh.html#a4142f99f231a4c4da698b4e2d7ce0e4e">pgMesh</a>
</li>
<li>m_viewMatrix
: <a class="el" href="classpg_render.html#a88c0536eb0c16cfd5c111b3db636c5d7">pgRender</a>
</li>
<li>m_worldTransformMatrix
: <a class="el" href="classpg_primitive_triangle.html#a296386240838c8efe8ffbd75064cdded">pgPrimitiveTriangle</a>
, <a class="el" href="classpg_primitive_cube.html#a9a5ae61a950544bfe93c19a22ef12e07">pgPrimitiveCube</a>
, <a class="el" href="classpg_renderable_object.html#a05ef8f7138d0520a0647ac4f12691d7f">pgRenderableObject</a>
</li>
<li>mProjection
: <a class="el" href="struct_constant_buffer.html#a9f9e424dd58d6a5c0545ed415e0e8340">ConstantBuffer</a>
</li>
<li>mView
: <a class="el" href="struct_constant_buffer.html#a030700876c683b8d01f6d435b300ed8a">ConstantBuffer</a>
</li>
<li>mWorld
: <a class="el" href="struct_constant_buffer.html#a49314046536952bad77afbf51b583d25">ConstantBuffer</a>
</li>
</ul>


<h3><a class="anchor" id="index_n"></a>- n -</h3><ul>
<li>numInstances
: <a class="el" href="class_i_event_listener.html#a0c128e3ba3d9510a57966480a47b2780">IEventListener</a>
</li>
</ul>


<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>pData
: <a class="el" href="struct_i_event.html#a625cb35781de2fb3d6921a0b2a5026da">IEvent</a>
</li>
<li>pos
: <a class="el" href="struct_s_vertex.html#ac0d5a30c1799e443eda7fada7aa53f84">SVertex</a>
</li>
</ul>


<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>registeredClass
: <a class="el" href="struct_s_listener_ex.html#ad93c907abec0c5c0e0661e5acf747f99">SListenerEx</a>
</li>
<li>registeredEvent
: <a class="el" href="struct_s_listener_ex.html#a5ced8f87301eb277604e41520f997d10">SListenerEx</a>
</li>
<li>registeredObject
: <a class="el" href="struct_s_listener_ex.html#aade661b697e4396afd3475aacc4d2404">SListenerEx</a>
</li>
</ul>


<h3><a class="anchor" id="index_w"></a>- w -</h3><ul>
<li>width
: <a class="el" href="struct_s_game_info.html#a59f9d0c145c504a19b9ba9435046cc89">SGameInfo</a>
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